![]() ![]() Yeah Wo Long has been a blast with a friend, glad I decided to hop over to that instead. If they can do that in a sequel or another title I will be on board to try it. Overall, can't take my opinion too seriously as I didn't finish the game but I feel there is serious potential in a sequel shaping up level design, combat, and dialogue. Like if you know it's a slog as a designer why didn't you change it? The platform you go around at 2mph having to shock the plant beds awake was agonizing, as well as the tongue in cheek dialogue referencing how terrible their design was. Art style was cool for the first facility but a lot of the moments in the facility turned me off. Combat was decent but by then I was over it, dialogue was jarring for me considering how dark the setting is. As soon as I got into the open world area I was already burned out and felt like I had experienced all the game truly had to offer. ![]() Def more interested in what they could do in a sequel taking into account feedback from the first game.
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